Sunday, July 4, 2021

When Deamons Attack

 Hello folks, back again after a break, this time with a battle report.


This time it was my Salamanders versus the old man’s Khorne deamons. We were playing at 1000 points using the scenario from the 40k rulebook with four objectives on a plus shape in the middle of the board. In order to score points, a player needs to control both objectives on each line of the plus. Players score victory points at the beginning of their turns, and you get extra points for controlling  all of the objectives.

Our armies were fairly standard for our games, with Dad taking his Very Scary Deamon Prince, Skulltaker, a soul grinder, a skull cannon, and a few mobs of Bloodletters, while I had a couple tac squads, a squad of Intercessors, some Devastators, some Eliminators, a Chief Librarian, and Adrax Agatone. Our strategies were pretty standard too, with me planning to hang back and shoot things, while Dad did his infamous "Bloodletter Bomb."

The calm before the storm.


 Turn one went to dad, where he moved up to take objectives with his Bloodletters, and melting a few Marines with a phlegm bombardment from the soul grinder. He then unleashed the dreaded Bloodletter bomb, and dropped a big unit  right in front of my right flank, along with the Deamon Prince and his axe of "No, God make it stop!"

This, combined with about 4 attacks per Bloodletter and a 3d6, rerolling fails charge roll, caused a disappearing act from the Intercessors and a tarpit for the tac squad, Causing my strategy of a unit per objective to go flying out the window. This meant that when my turn came around, I really only had the option to zap things with the devastators and hope for good rolls on my part. I got the Deamon Prince down to four wounds, but by that point my turn was over.

On Dad's turn two, the Soul Grinder and missed its bombardment, Bloodletters took more objectives, and a very unfortunate Agrax  happened to be on the receiving end of the Axe of Holy S***. 


      

One strength 16 hit later...


  By this point, we had to cut the game short due to time constraints and an increasingly apparent steamrolling my Salamanders had received. Final score: Deamons 1, Salamanders 0.


Take this story as a tale of caution, friends. Bubble wrap your units when you can, so a mob of deep striking Bloodletters can't collapse your right flank, along with your entire strategy (also, if you can Thunder Hammer charge a Deamon Prince who has only four wounds left, do so). Happy gaming,


FP01